Energized Spire cards

NameImageRarityTypeCostDescription
Caught in the WebSpecialStatus2Ethereal. While this card is in your hand, you cannot play Attacks. Exhaust.
Reception ProblemsSpecialStatus1Whenever this card is drawn, lose 2 Focus until the start of your next turn. Exhaust.

Energized Spire relics

NameImageTierPoolDescriptionFlavor
Black CloudBossPurpleGain [E] at the start of your turn. Whenever you end your turn in CalmStance, lose [E] next turn.There is always sunshine above the black clouds.
Crystal SphereBossPurpleThe first time you Scry each turn, gain [E].You can use it to predict the future. But should you do it?
Cursed PentagramBossGain [E] at the start of your turn. Obtain a Curse for every 5 future non-Curse cards added to your deck.Don't mess with the force you don't understand...
Dead BatteryBossGain [E] at the start of your turn. You cannot play more than 1 Power card per turn.Press F to pay respects.
Energized DieBossGain [E] at the start of your turn. Whenever you climb a floor, Energized Die is rerolled to have the negative effect of 1 of 6 other energy relics: 1 - Cursed Key, 2 - Sozu, 3 - Ectoplasm, 4 - Runic Dome, 5 - Philosopher's Stone, 6 - Busted Crown.Alea iacta est.
High HeelsBossGreenGain [E] at the start of your turn. At the start of combat, shuffle 2Clumsy Curses into your draw pile.Elegant, but not very comfortable for combat.
Huge HouseBossGain [E] at the start of your turn. Upon pickup, lose 1 random potion. Lose 50 Gold. Lower your Max HP by 5. Obtain 1Strike.Transform1 random card.Is it adequate enough?
Magnifying GlassBossGain [E] at the start of your turn. Enemies have 20% more HP.The bigger they are, the harder they fall.
Never-Ending SparklerBossGain [E] at the start of your turn. 50% of Normal and Elite rooms are BurningRooms.It sparks joy.
Ogre HeadBossGain [E] at the start of your turn. Whenever you play a card that targets an enemy, you have 50% chance to target another enemy.Me smash you! Wait... who?
Old TVBossBlueGain [E] at the start of your turn. At the start of combat, shuffle 1ReceptionProblems into your draw pile.Too old to use, too good to throw away.
Pogo StickBossGreenGain [E] at the start of your turn. Whenever you end a turn without discarding a card, take 4 damage.Boing, boing, boing...
Red RoseBossGain [E] at the start of your turn. ALL enemies start combat with 1Thorns.There is no rose without a thorn.
Rotting SkullBossRedIf your HP is at or below 50%, gain [E] and draw 1 additional card at the start of your turn.Find the other one too! Is this the beginning of a new collection?
Spider WebBossGain [E] at the start of your turn. Every 6 turns, add 1CaughtintheWeb into your hand.Use it to catch your enemies, not to catch yourself...
Sticky HandBossGain [E] at the start of your turn. Whenever you would take a card in a future card reward, you take ALL the offered cards instead.Definitely going to come in handy.
Tabasco SauceBossRedGain [E] at the start of your turn. Healing effects are reduced by 50%.Ah, that's hot! That is hot!
Unstable MoleculesBossBlueGain [E] at the start of your turn. When a Frost orb triggers its passive ability 3 times, it is removed.Maybe they should just visit a psychiatrist.

Energized Spire keywords

NameDescription
Burning RoomsEnemies are empowered and drop the Emerald Key.